Terms and Definitions Used in a Politocracy and in this Game
The Campaign Trail
The Campaign Trail contains political Constituents, Political Polls/Debates, The Media and Hope and Change. The objective of traveling the Campaign Trail is to acquire Constituents, improve or add to a Candidate's popularity and avoid a negative media event and poor poll or debate experience.
Each Constituent has a cost in $M that must be paid to be owned by a candidate and the value in popularity points to the owner. The cost depends upon the candidate's ideology. When acquired, the Constituent then provides the ideologically based political popularity value to the candidate.
When landing on a Political Poll and Debate area, a Candidate can choose either to take a Poll or call another candidate to a Debate. Political Polls provide an opportunity for a Candidate to roll onto the Money Trail. In a Debate, a Candidate can pull another Candidate from any location on the board, disrupting that Candidate's campaign. A Debate can improve or lower a Candidate's popularity.
When landing on or directed to the Media, Candidates can Declare an Ideology, Remove a Scandal and see if the Media will help or hinder a Candidate's overall popularity. It is possible to observe the effects of Media Bias here.
Hope and Change
Hope cards usually provide a Candidate with something hopeful. Change cards usually provide an opportunity for a Candidate to change something in their campaign or another Candidate's campaign. Change cards are usually held for use at an opportune time and not revealed to other Candidates until used. Hope cards are almost always revealed to other candidates and their effects are immediate.
The Money Trail (Fundraising)
Candidates traverse the Money Trail to acquire finances - Deficit Dollars - from Interest Groups. Financial resources are required to acquire Constituents and buy advertising during the election. The contribution Interest Groups provide to a Candidate depend upon that Candidate's ideology.
Candidates on the Campaign Trail acquire popularity by pandering. Whether a Constituent is unowned or owned by another Candidate, a stop on a Constituent provides one (1) Pandering Point (1%). Pandering points accumulate until a Candidate takes a Popularity Poll. Pandering Points are added to a Candidate's overall popularity to improve chances of rolling onto the Money Trail. After a poll, all Pandering Points dissipate, disappear.
Ideology comes in one of three forms: Progressive (liberal), Conservative (conservative) and Centrist ("moderate" or "independent"). Candidates start out and can maintain a Centrist ideology however as the game progresses, the composition of owned Constituents will inevitably suggest a major advantage for declaring one of the "extreme" Ideologies.
A Candidate can start a Surrogate when arriving on the Money Trail. Surrogates travel the Campaign Trail while the Candidate is on the Money Trail. Surrogates can accumulate Pandering Points, improving a Candidates popularity. Surrogates primary purpose is to Pander. When a Candiate leaves or is forced off the Money Trail, the Surrogate is terminated. Surrogates cost $5M each and the Candidate must have at least 30% popularity to create a Surrogate. When a Candidate creates a Surrogate, he or she is then allowed to use the Double Die.
Each game includes two dice: A Red Crooked Die and a clear Double Die (a die within a die). The Crooked Die is used for all board movement except when a Candidate Creates a Surrogate. In this case, the Candidate rolls the Double Die once; the main Die number is for the Candidate, the interior die number is for the Surrogate.