The Game

The Game Board, Streets On the Campaign Trail, the Money Trail, Hope and Change Cards and Deficit Dollars

The Campaign Trail, Money Trail, the 10 US Voting Regions and the ultimate goal - The White House - are all located on the game board.


At the start, each player acquires a Political Profile of future, current or recent political personalities.  Profiles define the candidate's Natural Charisma or Likeability, Integrity, Fundraising Ability and Identify - whether the candidate is a Washington Insider or Outsider.  A Candidate has been labeled "Insider" if they have operated inside the Washington, D.C. beltway for a considerable period of time - like former Secretary of State Clinton.  Candidates who have been longtime state politicians, such as a Governor, or who are not traditional politicians are considered "Outsiders."  Donald Trump and Ben Carson are Outsiders.  


The Campaign Trail is made up of four streets:  Main Street, Wall Street, The Government Street and the Ideology Street.  Constituents on these streets have various popularity values and acquisition costs that differ based on ideological preferences. 


For example, some of the constituents on Main Street are the Middle Class, the Elderly, the Poor and Women.  The Poor typically favor Democrats for obvious reasons and they will cost less for a Progressive or Bolshevik to buy.


Hope and Change represent opportunities for candidates to experience events that can advance or hinder their campaigns. 


The Money Trail is where all important fundraising occurs.  It is the source of Deficit Dollars, the essential ingredient for buying influence, constituents, and securing their votes, i.e. popularity.  Deficit Dollars are the lubricant that fund advertising, typically negative advertising, usually intended to harm competitors.


The Deficit Dollar is the essential currency of a Politocracy.  Deficit Dollars are provided in $100K, $500K, $1M, $5M and $10M bills, totaling over $300M for the game. A colorful "master sheet" of Deficit Dollars is included to ensure that, like reality today, additional money can be printed to ensure continuity and keep the game going. 


In some games, players have reported exhausting that "bank's" resources. Printing money may be inflationary but is an inevitable consequence of a game or government out of control. As the number of players and duration of the game increases, so too does the demand for Deficit Dollars.  Players should not hesitate to print more money!


Each game includes two dice.  One remarkable red die that appears malformed or crooked (but is fair and well balanced) and another "Double Die" that is used whenever a candidate buys a surrogate. 


We want to make sure that this game mirrors as closely as possible the American financial and political environment as it currently exists. 

In Politocracy, candidates begin their journey to the White House by stops along the Campaign Trail - Main Street, Wall Street, the Government Street and the Ideology Street. The bastions of the American political battlefield.


Candidates advance to fundraising - The Money Trail.  If not interrupted by the inconvenient need to govern, candidates will be able to take one full revolution around the Money Trail scooping up the finances necessary to acquire critical constituent groups along the Campaign Trail.  


Campaigns may be smooth but like the American political reality, there will be bumps along the road.  Polling and Debating can help or hurt.  The Media may help or hurt but traditionally helps Democrat candidates.  Scandals will distract or temporaily interrupt a campaign. Just like the real thing, Hope and Change may help or hinder.

Candidate Political Profiles

The Game now provides 24 political profiles: 12 from the 2012 Campaign and the 12 currently identified as some of the leading 2016 candidates. 


Each profile rates candidates on the basis of


  • Likeability (Natural Charisma),
  • Integrity,
  • Fundraising Ability and whether the candidate is an
  • Insider or Outsider.  


We have taken the liberty of rating politicians based on our own interpretation of their personal behavior and political actions.  There is a good chance you will disagree with our assessments and you are free to tell us what you think and why. 

Who Should Play

Politocracy The Game was created for people of all political backgrounds and ideologies.  As noted elsewhere, the American political and ideological landscape is highly polarized. 


Naturally, there will always be a portion of the American electorate that is disinterested, cynical.  They may never step into a voting booth.  Perhaps that is hard to imagine given the significance of the decisions politicians will make or promise; decisions that affect every aspect of American society, possibly for decades to come.


This game simulates some critical aspects of the Presidential election process.   However, it is not nor does it attempt to be a perfect representation of that system.   Creating a comprehensive simulation of this system would be entirely too complicated and not much fun.  Such a simulation game could inadvertently lead to a general malaise much like the sense Jimmy Carter had of America's crisis back in 1979.  Or it could create a crisis of confidence amongst the American population as a whole. We felt that we could not bear the weight of that responsibility. 


Given the above, we offer some general guidelines on who should play this game.


  • People who have a general to strong interest in politics.
  • People who may no longer have an interest politics but mayhave once.
  • People of similar and dissimilar political beliefs.
  • Ccitizens between the ages of 15 and 115.
  • Citizens and non-citizens.
  • Men and women, boys and girls.
  • Educators and those being educated.
  • Democrats, Republicans, Independents, Libertarians, Constitutionalists, Socialists and Communists.
  • Friends and enemies.


If you fit into any of these categories, then we think you will enjoy Politocracy The Game.

Who Should NOT Play the Game



We believe that the game is fun, provocative and will produce an excellent dialog.  However there are some people who should NOT play this game.  If you or other potential players have any of the following attributes, personality characteristics or disorders, we have been advised by counsel to recommend that you or any "marginal" player find another activity or location altogether:


  • No, limited or under-developed sense of humor.
  • Federal, State, Local, UN or Intergalatic Political Correectness Czar.
  • Highly or overly sensitive, especially with regards to politics, the economy, climate change, hydrocarbons, hop;2e, endangered small furry or swimming things or the possibility of an alien (Mexican or other worldly) invasions or abductions.
  • Limited or inability to read whole paragraphs, do basic math (addition/subtraction) or follow basic directions/orders, or suffer from - Irony Deficiency Disorder (IDD).
  • Lack of patience for playing or watching board games.
  • Highly distractible, especially by background television shows such as Real Housewives, The Prisoner, The Rifleman or The Three Stooges.
Politocracy The Game - The Rules
This pdf document contains the rules for the game.
Politocracy The Game The Rules.pdf
Adobe Acrobat document [508.2 KB]